The Balance Druid employs a unique resource for doing damage, one that was introduced in rudimentary forms over the years, but finally stabilized in Mists of Pandaria.
Moonkin have spells from two school, Nature and Arcane, and casting spells from one school moves them closer to Eclipse which, when achieved, empowers the spells from the other school.
To properly play a Moonkin one most adjust based on Eclipse, while maintain several DoT on the primary target.
The Moonkin is a class for people who enjoy the utility of a Druid, but wish to do Ranged DPS, and enjoy being a large weird chicken
Changes for 5.2
Being an already relatively powerful specialization, the Balance Druid did not undergo many changes for 5.2.
It was tweaked damage wise upwards a small to make it more in line with other ranged DPS classes, but that was about it.
# Starfire Damage increased by 9%.
# Starsurge Damage increased by 9%.
# Starfall will no longer affected targets affected by Crowd Control. (A nerf or a buff, depends on how you look at it.)
Wow Balance Druid Talents and Glyphs
One thing that is notable is that almost universally all specializations of Druids use similar Talents.
While they are subjective, many of the Druid talents are much more powerful than others. For those reading my other Druid build guides, this tree will look very similar.
Level 15: Feline Swiftness brings good PvE and PvP utility. Balance Druids do not need to move as much, but this is very handy for escaping melee.
Level 60: Incarnation is the best choice to give another DPS Cooldown.
Level 90: Nature’s Vigil offers increased damage, while offering some small healing utility as well.
WoW Balance Druid Glyphs – Major
Glyph of Innervate - Good for raids, and helping Healers.
Glyph of Stampede - Good for high mobility fights and PvP.
WoW Balance Druid Stat Priority, Gearing and Rotation
Stat Priority – Reforging and Gearing for 5.2
Gearing in Mists of Pandaria for casters tends to be fairly straightforward, as the general drive is towards Pure Intellect.
Casters have a higher Hit % to achieve, but once you are past that secondary stats are not quite as important.
Intellect > 15% Spell Hit (Aim for Hit and Spirit) > Haste (To achieve a Breakpoint, at 5,273 or 10,289 Rating) > Crit > Mastery
The below link contains information on Best in Slot gearing for 5.2
WoW Balance Druid Rotation
Due to having to watch Eclipse, Balance Druids have a fairly interactive DPS rotation.
The downside of an interactive rotation is that due to movement or other mechanics it can have some “spin-up” time, similar to classes that use DoT’s.
- Keep Moonfire or Sunfire DoT on the target at all times. This is very important to maintain DPS.
- Use Starsurge whenever it is available.
- Use Starfall when it is on Cooldown.
- Caster Wrath or Starfire to build to an Eclipse. Weave Starsurge and Starfall inbetween casts of either spell, maintaining the Moonfire or Sunfire DoT on the target.
WoW Balance Druid Gems and Enchants
WoW Balance Druid Gems
It is worth gemming for haste as Balance if you are close to hitting a break point (When more haste drops a 1 off your cast time), otherwise it is better to gem for spirit and more throughput.
With gems, it is important to choose the gem based on how close you are to a haste breakpoint. If you are near one, gem for Crit, to get to one, gem for haste.
Meta: Burning Primal Diamond
WoW Balance Druid Enchants
Shoulders – Greater Crane Wing Inscription
Chest – Enchant Chest – Glorious Stats
Bracers – Enchant Bracer – Super Intellect
Belt – Living Steel Belt Buckle
Legs – Greater Cerulean Spellthread
Main Hand – Enchant Weapon – Jade Spirit
Off Hand – Enchant Off-Hand – Major Intellect
Two Hand – Enchant Weapon – Jade Spirit
Balance Druids are a unique Ranged DPS Class, with their own resource system, a collection of multifaceted schools of magic and a unique look on the battlefield.
If you want to weave different types of magic, maintain excellent utility and offer raid saving abilities, Balance Druid is for you.
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